Stories from the front: Issue #4

Stories from the Front!

Issue #4: Beasts in the Mortal Realms

So, we’re halfway through "Ork-tober" and we haven't heard so much as a "Waaagh" from our Games Workshop overlords, at least at the time of this writing, beyond a couple of glimpses of the new model line. That being said, if you have not already watched "Flight. Redefined.", I strongly encourage you to take the one minute out of your life to do so by looking it up on Youtube.

Go ahead, I'll wait.

The Megatrakk Scrapjet is a seriously metal (and entirely plastic) new edition to the Ork model line. Adding that to the remade and scaled-up Warbuggy, and the Gorkamorka board game, and Games Workshop may well be hinting at a new play-style for the greenskins, favoring a fleet of vehicles in a Mad Max style shootout as an alternative to the green tide. As I don't want this blog to become a pit of speculation, and rather focus on the current activities and releases, let’s move on the the centerpiece of today’s article.


In the News

The new Beasts of Chaos Battletome for AOS is a mixed bag of goodies that should appeal to a wide range of hobbyists and Chaos players. While the model line hasn't received any updates, and not every unit in the book has even been repackaged for AOS and circle bases, the gameplay potential in the book has left me giddy for my orders of Gors to show up so that I can try this out on the tabletop. As Battletome reviews are a dime a dozen, and the book has been out for some time now, I'm going to stick to the highlights.


A good place to start is the Gors I just mentioned. As an affordable unit points-wise to place on the tabletop, you get a mid-level infantry unit with a wide range of applications. The model kit was released towards the end of Warhammer Fantasy battles, and as can be said with many of the models in this book, has aged surprisingly well; it doesn’t feel out of place with the new molds and stunning detail that AOS has brought us. When supported by the Herdstone, (which should be considered the centerpiece of the faction), Gors become a well-rounded, multifaceted unit that far outstrips their point cost. I focus on them because they so cleanly embody the book. The other forms of infantry, Ungors and Bestigors, are scaled down and scaled up versions of them, respectively. And while the Doombull and Bullgors deserve special mention for their unique functionality as a wrecking ball with horns, most of the rest of the book is a grab-bag full of horrifying monsters and aberrations to satisfy any thirst.


The best part of this review is that I can get this deep without mentioning Tzangors. Don’t get me wrong, I love the beaky bastards, but it would have been so disappointing, and frankly a giant miss, to miss out on the wide range this book presents, in favor of the unit already dominating the play field. That being said, they did receive some well-earned nerfs with the release - sorry, Tzangor players.


Michael HammondComment