Futuristic Tabletop Warfare
“If your battle plan’s working, it’s probably a trap.”
- Kolton Phae, “On Military Matters” 739.M41
Set in the 41st millennium, humans have settled among the stars of the Milky Way. But with such expansion comes trouble. Humans aren’t the only ones in the universe. Among the numerous human factions of Guardsmen and Space Marine Chapters, alien races come to match power. Tau and Eldar use high tech weaponry and robotic suits to control the battlefield. Orks and Tyranids swarm planets, making them their own. Chaos gods send forth their armies of Daemons and claw into the minds of humans, corrupting them to their liking. Skitarii replace their human parts with cybernetic enhancement, slowly losing their humanity. Countless forces, fighting countless wars, for countless years.
Warhammer 40k is a way to play out these battles on a tabletop setting. Creating narratives and stories keep the game and lore flowing from game stores to household tables alike. Stores, like Dark Tower Games, even host narrative leagues, like the one coming up in November. Such leagues tell the story on different players and their armies doing battle and progressing through a campaign. All of these battles add epic stories of victory and loss to the decades of lore.
40K has been around for quite some time. You’d be hard-pressed to find someone who hasn’t played or heard of it. In 1987, after the success of Warhammer Fantasy, Games Workshop wanted a sci-fi setting version. So they asked Rick Priestley, the creator the massively popular Warhammer Fantasy, who was already creating a futuristic setting like Warhammer. Thus Warhammer 40k was born.
They’ve come along way from the first edition of 40k. Over the course of many years, we have now reached the new and improved 8th edition. Using a new system for characteristics, one must only know what dice number is needed to hit and to wound. Games Workshop has implemented this system in Age of Sigmar as well. This system (which is not liked by many veteran players) does bring in more new players by simplifying the dice rolling of the game. These rules, while keeping all the models from previous editions and making beautifully designed new ones, have kept this 31 year-old tabletop game thriving.